tips & tricks
for skin artists
this mod was created in order to instantly preview skins from within the game. to do this, you just need to export the skin texture from your software (eg blockbench), like this:
-
go to the .minecraft folder.
-
open (or create) the
skin_overrides
folder.Directory.minecraft
Directoryskin_overrides/
- …
-
right-click the texture you’re using in the sidebar, and press “save as”. from there, navigate to your
skin_overrides
folder, naming it[username].[slim or wide]
. for example, if i (oriifu) was testing a slim skin, i would call itoriifu.slim
, which saves it like this:go to file > save as, then navigate to your
skin_overrides
folder. if you aren’t able to do that, you can copy your ase/png file to theskin_overrides
folder instead, then open that in aseprite. you should name your file[username].[slim or wide].png
. for example, if i (oriifu) was testing a slim skin, i would call itoriifu.slim.png
, which saves it like this:export (ctrl+shift+E) your texture into the
skin_overrides
folder, naming it[username].[slim or wide].png
. for example, if i (oriifu) was testing a slim skin, i would call itoriifu.slim.png
, like this:save your skin texture into the
skin_overrides
folder, naming it[username].[slim or wide].png
. for example, if i (oriifu) was testing a slim skin, i would call itoriifu.slim.png
, like this:Directory.minecraft
Directoryskin_overrides
- oriifu.slim.png
-
to update your skin in game, simply save.
to update your skin in game, simply save. (note that this will save as a png, not ase.)
to update your skin in game, simply re-export the texture (ctrl+E).
to update your skin in game, simply save the texture.
you don’t need to run a command or do a resource reload—the skin will update automagically!
other helpful mods
if you also want to get another player’s perspective, you can use a mod like freecam to separate your camera from your body, or carpet to create fake players (/player [name] spawn
) which you can also override the skins of.